SWORN controller not working

The store page says full controller support and recommends a gamepad. If the stick only misbehaves in menus, players describe a very small deadzone, especially on the crystal-spend screen.

SWORN Steam screenshot of a character mid-attack
SWORN Steam screenshot of a character mid-attack. Steam store, app 1763250.
SWORN Steam screenshot of knights crossing a cursed landscape
SWORN Steam screenshot of knights crossing a cursed landscape. Steam store, app 1763250.

What the store promises

Steam categories include Full controller support, gamepad recommended, DualShock, and DualSense. That is the official capability. It does not include a diagram of the deadzone. A Steam discussion about select screens says the menu leaps between options when the stick is barely off center. Combat can feel fine in the same session. I do not have a number for that deadzone, so I will not invent milliseconds or a slider value.

Order of checks people use

On Windows, joy.cpl shows whether the stick is already off center before the game sees it. Then Steam Input can be enabled or disabled for SWORN alone. Unplug extra pads and virtual controllers from remote-play tools, because two devices fighting is a common cause of “the menu moves itself.” If joy.cpl is clean and Steam Input changes nothing, the next stop is the bug report path with a short clip, not another random ini edit.

Console controllers go through the console, not joy.cpl. PS5 and Xbox pages do not add a separate controller troubleshooting note.

FAQ

Does SWORN support DualSense?

Yes. Steam lists DualSense and DualShock support on the store page.

Why does the menu scroll on its own?

A Steam thread describes a tight deadzone on select screens. A numeric setting for it was not published.

Related

Sources

Page updated 2026-11-10. Site check date 2026-11-10.